![UI Button IsActiveAndEnabled false even if enabled and Gameobject active,IsActiveAndEnabled false even tho everything is true - Questions & Answers - Unity Discussions UI Button IsActiveAndEnabled false even if enabled and Gameobject active,IsActiveAndEnabled false even tho everything is true - Questions & Answers - Unity Discussions](https://europe1.discourse-cdn.com/unity/original/3X/6/a/6ada2ec15d4e476f74c052359db04232666d1a41.jpeg)
UI Button IsActiveAndEnabled false even if enabled and Gameobject active,IsActiveAndEnabled false even tho everything is true - Questions & Answers - Unity Discussions
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2019.9.19 Unity GameObject.activeSelf, GameObject.activeInHierarchy, GameObject.SetActive和SetActiveRecursively - 自長安的李少俠- 博客园
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Animation (Legacy) SetCurve() to target GameObject active state - Questions & Answers - Unity Discussions
![If you need to check if a GameObject is active, mind the difference between activeSelf and activeInHierarchy. You might get unexpected results. : r/Unity3D If you need to check if a GameObject is active, mind the difference between activeSelf and activeInHierarchy. You might get unexpected results. : r/Unity3D](https://i.redd.it/9c3k6dxx60t41.jpg)
If you need to check if a GameObject is active, mind the difference between activeSelf and activeInHierarchy. You might get unexpected results. : r/Unity3D
![I have inactive gun children in the player gameobject when the player grab a gun the associated gun will be active ok till now ? So I want when the player grabs I have inactive gun children in the player gameobject when the player grab a gun the associated gun will be active ok till now ? So I want when the player grabs](https://preview.redd.it/i-have-inactive-gun-children-in-the-player-gameobject-when-v0-cpg8vin2kqdb1.png?width=821&format=png&auto=webp&s=f3fbd771901d8db787bef392c1e632cb39b20858)